Dune: Part Two (2024) — Cameras, Lenses & Crew | CineCanon
feature · 20242h 47mUS
Dune: Part Two
Follow the mythic journey of Paul Atreides as he unites with Chani and the Fremen while on a path of revenge against the conspirators who destroyed his family. Facing a choice between the love of his life and the fate of the known universe, Paul endeavors to prevent a terrible future only he can foresee.
Per-scene lighting plots: fixture role (key / fill / back / practical), color temperature, diffusion stack, and motivation notes from cited supervisor interviews.
Direct top-down sun simulating Arrakis's harsh desert noon. Fraser blocked all bounce + fill — the underexposed shadow side reads as the planet's unforgiving environmental scale. The show-LUT pushes saturation into the warm tones.
Setup defined; no fixtures plotted yet.
Shot on location in Wadi Rum + Abu Dhabi; supplemental SkyPanel S360-C arrays overhead provided fill on close coverage when the sun moved past the working window.
A custom monochrome look produced via IR-pass + visible-light separation rather than a colour-grade desaturation. The Giedi Prime sun is a blue dwarf — the IR plate captures the heat-signature-style monochrome the script calls for.
Setup defined; no fixtures plotted yet.
Fraser worked with an IR-modified ALEXA LF for the arena; the result was processed alongside the conventional B&W IMAX 65mm pulls during the Light Iron DI.
Color
Pipeline
Camera color science → IDT → working space → ODT → deliverable. Production-wide default first; scenes that diverge below.
ACES with ARRI WG3 IDT (Greig Fraser)· production default
Arrakis day exteriors graded toward an over-saturated tungsten warmth; Giedi Prime stadium sequences shot in IR + B&W.
Stunts
2 crew
The stunt department on this production: credited crew, actor-double pairings, and the companies whose members brought them onto the show. Click any name to jump to their full filmography + doubling history.